![]() Vulnerability and survival are the watchwords for this reinvention of the Tomb Raider series, which finds a young and unworldly Lara Croft shipwrecked on an island - a far cry from the backflipping, dual-wielding daredevil treasure-seeker who murdered her way through polygonal archeological hoards during the mid-nineties. This one promises to add themes of insanity and perception to the traditional jump-scares and body-horror. What’s more, the game’s roots have hardly been forgotten: it's still perfectly possible to play the game on your tod. Firstly, didn’t we all the say the same gloomy things about Mass Effect 3’s excellent multiplayer? Secondly, Dead Space already showed it could deliver terror to a twosome in its (actually terrific, sadly undersold) Wii light-gun game. The sudden appearance of a co-op mode in this venerable space-horror franchise may sound like the marketing department got a little trigger happy with the back-of-box checklist, but there are reasons to be optimistic. It’s not only a showcase for the kind of polygon-crunching power the cutting edge PC can generate (finally loosed from the shackles of last-gen cross platform releases) but it also establishes a fiction that Ubisoft hopes will see it through the next decade. Now, the same gigantic studio, Ubisoft Montreal, has unveiled Watch Dogs - a game with no smaller a scope than Assassin’s Creed, combining the complex sedition of information warfare with brutish third-person action and, it is suspected, with some sort of clever multiplayer/singleplayer crossover. Though in recent years, Ubisoft has been happy to milk the Assassin’s Creed licence until its ruddy teats squeaked, let us not forget that the space-wizards-thru-history mega-franchise was born of huge creative risk: a new IP that cost so much develop that, rumour has it, sales didn’t cover the cost of development until its sequels were on shelves. Click on to discover why 2013 may just be the most exciting year for gamers yet.īelow, a special hour-long discussion between Logan, Evan, and Tyler about what they're looking forward to most in 2013. ![]() There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. 2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |